AI Insights · Timothy · October 2021
Top 5 Cannabis Games on Android in Poland Q3 2021
Explore the performance of the top 5 cannabis games on Android in Poland during Q3 2021, including trends in downloads, revenue, and active users.
Performance of Top 5 Cannabis Games on Android in Poland Q3 2021
In the third quarter of 2021, the top five cannabis games on Android in Poland showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each of these games fared:
Hempire - Plant Growing Game
During Q3 2021, the weekly revenue for Hempire - Plant Growing Game saw a significant upward trend, peaking at approximately $344 in the week of August 30. Weekly downloads fluctuated, with a notable spike to 5.8K in the week of September 13. The game also experienced a steady rise in weekly active users, reaching a high of around 7K in mid-September.
Bud Farm: Idle Tycoon
Bud Farm: Idle Tycoon experienced a decline in weekly revenue throughout Q3 2021, starting at $871 and ending at $265. Weekly downloads also saw a downward trend, with the highest being 3K in early August. Active users for the game peaked at around 3.4K in the first week of August, followed by a gradual decline to 1.3K by the end of the quarter.
Weed Factory Idle
Weed Factory Idle had relatively stable weekly revenue, with minor fluctuations and a peak of $42 in the last week of September. Weekly downloads remained consistent, generally ranging between 600 and 1.2K. The game maintained a steady number of active users, peaking at around 2.5K in mid-August and ending the quarter with approximately 1.6K active users.
Weed Firm 2: Bud Farm Tycoon
Weed Firm 2: Bud Farm Tycoon saw modest weekly revenue, peaking at $105 in early September. Weekly downloads fluctuated slightly, with the highest being 431 in mid-August. The game maintained a consistent number of active users, peaking at around 1K in early September and ending the quarter with approximately 953 active users.
Weed Inc: Idle Tycoon
Weed Inc: Idle Tycoon had relatively stable weekly revenue, peaking at $87 in late July. Weekly downloads hovered around 300 to 450, with the highest being 456 in early August. The game’s active users peaked at 846 in mid-August and saw a slight decline toward the end of the quarter, finishing with approximately 617 active users.
These insights are derived from Sensor Tower's data. For more detailed analytics and insights, visit Sensor Tower.